Login / Signup

Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.

Ingo WaldNate MorricalStefan ZellmannLei MaWill UsherTiejun HuangValerio Pascucci
Published in: Proc. ACM Comput. Graph. Interact. Tech. (2020)
Keyphrases
  • ray tracing
  • low cost
  • high level
  • real time
  • learning algorithm
  • hardware and software
  • hardware implementation
  • light field
  • database
  • information retrieval
  • d objects
  • data acquisition
  • personal computer
  • computing systems