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Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.
Ingo Wald
Nate Morrical
Stefan Zellmann
Lei Ma
Will Usher
Tiejun Huang
Valerio Pascucci
Published in:
Proc. ACM Comput. Graph. Interact. Tech. (2020)
Keyphrases
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ray tracing
low cost
high level
real time
learning algorithm
hardware and software
hardware implementation
light field
database
information retrieval
d objects
data acquisition
personal computer
computing systems