Barriers to playing digital games: Why do some people choose not to play digital games?
Seungyeon HaSeongcheol KimPublished in: Telematics Informatics (2024)
Keyphrases
- digital games
- foreign language learners
- computer games
- game playing
- game based learning
- game play
- educational games
- learning contexts
- learning environment
- digital game based learning
- video games
- educational tool
- game design
- digital media
- learning tools
- expert systems
- gender differences
- serious games
- educational contexts
- multimedia
- secondary school
- games played
- information technology