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Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes.
Erik W. Anderson
Steven P. Callahan
Carlos Eduardo Scheidegger
John M. Schreiner
Cláudio T. Silva
Published in:
SIBGRAPI (2007)
Keyphrases
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volume rendering
graphics hardware
volume visualization
volume data
texture mapping
d mesh
real time
ray casting
processing speed
multiresolution
computing systems
ct data
direct volume rendering
computer vision
high resolution