Disability as a Vehicle for Identifying Hidden Aspects of Human Activity: Inclusive Design and Dyslexia in Educational Software Development.
Mark DixonPublished in: User Interfaces for All (2004)
Keyphrases
- human activities
- software development
- inclusive design
- activity recognition
- human activity recognition
- human computer interaction
- sensor data
- software engineering
- action recognition
- human interactions
- human actions
- human knowledge
- ubiquitous computing
- case study
- development process
- e learning
- educational games
- design process
- smart environments
- euclidean space
- learning algorithm
- interaction design