The False Dichotomy between Positive and Negative Affect in Game Play.
Max Valentin BirkIoanna IacovidesDaniel M. JohnsonRegan L. MandrykPublished in: CHI PLAY (2015)
Keyphrases
- positive and negative
- game play
- video games
- computer games
- educational games
- decision rules
- learning experience
- game design
- game playing
- positive or negative
- serious games
- game engine
- user experience
- positive examples
- training instances
- game players
- game mechanics
- learning processes
- game based learning
- positive and negative examples
- learning outcomes
- multimedia
- social networks
- game development
- learning algorithm
- data mining
- real world