The effect of stereoscopic viewing of a virtual space on a networked game using haptic media.
Masaki FujimotoYutaka IshibashiPublished in: Advances in Computer Entertainment Technology (2004)
Keyphrases
- ubiquitous computing
- virtual space
- virtual environment
- virtual reality
- virtual world
- multimedia
- augmented reality
- mixed reality
- qr codes
- three dimensional
- multi user
- simulation environment
- multimedia data
- computer graphics
- tv programs
- computer games
- multimedia content
- intelligent environments
- real environment
- mathematical model
- intelligent systems