Learned deformable skeletons for motion capture based animation.
Alyssa LeesPublished in: GRAPHITE (2006)
Keyphrases
- motion capture
- human body
- human motion
- computer animation
- computer graphics
- human figure
- motion capture data
- human computer interaction
- markerless
- human motion capture
- multi view
- pose tracking
- monocular video sequences
- humanoid robot
- articulated objects
- curve skeleton
- human movement
- body movements
- pose estimation
- virtual humans
- deformable models
- multi modal
- software engineering