Design of a serious game in training non-clinical skills for professionals in health care area.
Jing GuoNicolas SingerRémi BastidePublished in: SeGAH (2014)
Keyphrases
- health care
- medical students
- serious games
- information systems
- primary care
- soft skills
- design principles
- intensive care
- medical records
- patient care
- game engine
- health data
- communication skills
- hospital information systems
- case study
- hospital discharge
- organizational learning
- medical information
- information technology
- health care providers
- databases
- design process
- medical practice
- video endoscopy