Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality.
Kangsoo KimRyan SchubertJason HochreiterGerd BruderGregory F. WelchPublished in: Comput. Graph. (2019)
Keyphrases
- mixed reality
- virtual humans
- social presence
- distance learning
- communication tools
- social learning
- virtual reality
- augmented reality
- virtual world
- virtual environment
- social interaction
- computer graphics
- human computer interaction
- collaborative learning
- distance education
- computer mediated
- motion capture
- agent model
- instant messaging
- discussion forums
- autonomous agents
- multi party
- intelligent environments
- e learning
- online learning
- higher education
- multi agent
- computer mediated communication
- human interaction
- real environment
- user experience
- pose estimation
- positive effects
- learning process