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Self-reported discomfort when using commercially targeted virtual reality equipment in discomfort distraction.
Patrick Boylan
Grainne Kirwan
Brendan Rooney
Published in:
Virtual Real. (2018)
Keyphrases
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virtual reality
virtual environment
computer graphics
virtual world
photorealistic
three dimensional
augmented reality
virtual humans
interactive virtual
computer animation
virtual reality technology
multi sensory
virtual reality environments
machine learning
virtual museum
virtual training
virtual space
e learning