Towards a Structured Selection of Game Engines for Virtual Environments.
Martin WesthovenThomas AlexanderPublished in: HCI (11) (2015)
Keyphrases
- virtual environment
- virtual world
- serious games
- role play
- virtual reality
- virtual characters
- computer graphics
- multi user
- virtual space
- collision detection
- learning processes
- physical environment
- virtual learning environments
- virtual humans
- game play
- video games
- game based learning
- augmented reality
- educational games
- virtual objects
- game design
- mixed reality
- design principles