Raising Awareness for Water Polution Based on Game Activities Using Internet of Things.
Chrysanthi TziortziotiGiuseppe AndreettiLucia RodinòIrene MavrommatiAndrea VitalettiIoannis ChatzigiannakisPublished in: AmI (2018)
Keyphrases
- role playing
- collaborative learning activities
- video games
- virtual world
- activity recognition
- computer games
- game design
- game play
- game theoretic
- game playing
- mobile devices
- pursuit evasion
- learning games
- digital games
- physical world
- nash equilibrium
- human activities
- mobile computing
- educational games
- ubiquitous computing
- daily life
- big data
- perfect information
- game theory
- supply chain
- search algorithm