Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts.
Sebastian ArndtAndrew PerkisJan-Niklas Voigt-AntonsPublished in: MMSports@MM (2018)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- computer graphics
- photorealistic
- computer animation
- three dimensional
- virtual reality technology
- interactive virtual
- virtual museum
- virtual space
- multi sensory
- virtual training
- virtual humans
- tangible user interface
- visual data mining
- image processing
- mobile robot
- data analysis
- multimedia
- data mining
- real time