Improving shape perception in virtual reality systems using toed-in cameras.
David AuratLaure LeroyOlivier HuguesPhilippe FuchsPublished in: VRIC (2016)
Keyphrases
- signal processing
- virtual reality environments
- virtual reality
- virtual environment
- pattern recognition
- computer graphics
- virtual humans
- virtual world
- three dimensional
- virtual museum
- collaborative virtual environments
- augmented reality
- interactive virtual
- real time
- tangible user interface
- photorealistic
- multiple cameras
- virtual space
- visual exploration
- computer animation
- virtual reality technology
- multi sensory