RFID-based Distributed Shared Memory for Pervasive Games.
Michel SimaticAnnie GentesPublished in: MobiCASE (2009)
Keyphrases
- distributed shared memory
- message passing
- low cost
- context aware
- radio frequency identification
- game theory
- video games
- distributed systems
- data collection
- computer games
- supply chain management
- rfid technology
- game playing
- digital games
- supply chain
- computing environments
- game design
- radio frequency identification rfid
- smart environments
- nash equilibria
- game development
- high quality
- rfid reader
- coalitional games
- rfid systems
- object recognition
- rfid tags
- game theoretic
- belief propagation
- computer vision
- ubiquitous computing