Digital Game-Based Support for Learning the Phlebotomy Procedure in the Biomedical Laboratory Scientist Education.
Tord Hettervik FrølandIlona HeldalTurid Aarhus BrasethIrene NygårdGry SjøholtElisabeth ErsværPublished in: Comput. (2022)
Keyphrases
- mobile learning
- learning process
- hybrid learning
- learning systems
- lifelong learning
- educational activities
- mobile technologies
- virtual learning environments
- interactive learning
- experiential learning
- technology enhanced learning
- reinforcement learning
- digital games
- learning community
- online learning
- learning algorithm
- serious games
- learning sciences
- elementary school
- active participation