Assessment HTN (A-HTN) for Automated Task Performance Assessment in 3D Serious Games.
Kevin DesaiOmeed AshtianiBalakrishnan PrabhakaranPublished in: CoRR (2023)
Keyphrases
- serious games
- htn planning
- planning problems
- hierarchical task networks
- hierarchical task network
- planning systems
- action models
- planning domains
- virtual environment
- skill assessment
- educational games
- video games
- design principles
- computer games
- game design
- intelligent tutoring
- learning scenarios
- orders of magnitude
- database
- game based learning
- game play
- game development
- learning processes
- domain independent
- educational tools
- social skills
- databases
- usability testing
- game engine
- data structures and algorithms
- user preferences