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A holistic analysis towards understanding consumer perceptions of virtual reality devices in the post-adoption phase.
Milad Dehghani
Fulya Acikgoz
Atefeh Mashatan
Seung Hwan (Mark) Lee
Published in:
Behav. Inf. Technol. (2022)
Keyphrases
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virtual reality
virtual environment
three dimensional
computer graphics
computer animation
virtual world
augmented reality
data analysis
e government
visual data mining
machine learning
mobile devices
human computer interaction
virtual museum
virtual reality technology
tangible user interface