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Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR.
Luiz Velho
Vinícius da Silva
Tiago Novello
Published in:
Graphics Interface (2020)
Keyphrases
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ray tracing
virtual reality
photorealistic
real time
virtual environment
image synthesis
virtual reality environments
virtual world
computer graphics
graphics hardware
euclidean distance
image sequences
computationally intensive
image based rendering