Ageing Positively with Digital Games.
Daniela VillaniSilvia SerinoStefano TribertiGiuseppe RivaPublished in: eHealth 360° (2016)
Keyphrases
- digital games
- game based learning
- learning tools
- educational tool
- learning contexts
- learning environment
- educational games
- game play
- digital game based learning
- game design
- computer games
- foreign language learners
- role play
- digital media
- gender differences
- secondary school
- educational contexts
- databases
- factors affecting
- video games
- learning systems
- metadata