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Computer Chess Endgame Play with Pawns: Then and Now.
Monty Newborn
Robert M. Hyatt
Published in:
J. Int. Comput. Games Assoc. (2014)
Keyphrases
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computer chess
evaluation function
minimax search
brute force
human players
game tree search
game playing
two player games
heuristic search
genetic algorithm
temporal difference
neural network
search space
alpha beta