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Solving adversarial patrolling games with bounded error: (extended abstract).
Michal Abaffy
Tomás Brázdil
Vojtech Rehák
Branislav Bosanský
Antonín Kucera
Jan Krcál
Published in:
AAMAS (2014)
Keyphrases
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extended abstract
multi agent
leader follower
data mining
combinatorial optimization
video games
neural network
lower bound
evolutionary algorithm
nash equilibrium
game play
game theoretic
online game
imperfect information
game tree search
reinforcement learning agents