An AI based solution for the control of 3D real-time sensor based gaming.
Dan IonescuShahidul IslamCristian GadeaBogdan IonescuEric McQuigganMircea TrifanPublished in: VECIMS (2010)
Keyphrases
- real time
- control system
- artificial intelligence
- real time control
- expert systems
- data acquisition
- control policy
- linear equations
- case based reasoning
- low cost
- high speed
- intelligent systems
- human machine interface
- control signals
- real time systems
- integer programming
- solution quality
- virtual environment
- knowledge based systems
- linear programming
- multi agent systems
- machine learning
- neural network