Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children.
Greg J. CornessKristin CarlsonAnnie SungkajunPublished in: TEI (2023)
Keyphrases
- tangible user interface
- augmented reality
- young children
- virtual reality
- pilot study
- multi user environment
- school children
- children learn
- data structure
- physical objects
- educational software
- interface design
- computer games
- foreign language
- databases
- artificial neural networks
- learning environment
- case study
- e learning
- artificial intelligence
- data mining