Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti.
Shun'ichi TanoTatsuhiro TakayamaMitsuru IwataTomonori HashiyamaPublished in: ICME (2006)
Keyphrases
- personal digital assistants
- multimedia
- real world
- mobile learning
- synthetic data
- data sets
- wide range
- case study
- real time
- high level
- digital media
- context dependent
- cultural heritage
- ambient intelligence
- e learning
- context aware
- contextual information
- data mining
- information sharing
- multimedia data
- human computer interaction
- gesture recognition
- communication systems
- learning activities
- low cost