A case study of developing game edutainment: "addictive danger".
Suwichai PhunsaSuwich TirakoatPublished in: DIMEA (2008)
Keyphrases
- serious games
- case study
- virtual environment
- game theoretic
- educational games
- data sets
- game playing
- game design
- game theory
- computer games
- video games
- nash equilibrium
- virtual world
- expert systems
- game players
- virtual characters
- role playing
- interactive storytelling
- mobile games
- learning games
- game tree search
- online game
- real time
- neural network
- reinforcement learning
- game play
- learning tools