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Resolution independent rendering of deformable vector objects using graphics hardware.
Yoshiyuki Kokojima
Kaoru Sugita
Takahiro Saito
Takashi Takemoto
Published in:
SIGGRAPH Sketches (2006)
Keyphrases
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graphics hardware
volume rendering
texture mapping
image based rendering
processing speed
real time
d objects
moving objects
d scene
low resolution
depth information
multiple objects
complex scenes
shape descriptors
graphics processing units
times faster
optical flow