Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.
Gabriel CirioPeter VangorpEmmanuelle ChapoulieMaud MarchalAnatole LécuyerGeorge DrettakisPublished in: IEEE Trans. Vis. Comput. Graph. (2012)
Keyphrases
- virtual environment
- virtual reality
- virtual space
- virtual world
- multi user
- real environment
- computer graphics
- collision detection
- physical environment
- virtual characters
- learning processes
- interaction model
- virtual learning environments
- physical space
- virtual training
- virtual objects
- natural interaction
- computer vision
- serious games
- social interaction
- user interface
- virtual agents
- collaborative learning
- role play
- real world
- synthetic characters