Mixed reality classroom: learning from entertainment.
Wei LiuAdrian David CheokCharissa Mei Ling LimYin Leng ThengPublished in: DIMEA (2007)
Keyphrases
- teaching methods
- classroom learning
- mixed reality
- distance learning
- blended learning
- augmented reality
- e learning
- virtual world
- computer generated imagery
- digital museum
- multimedia
- intelligent environments
- video games
- computer games
- higher education
- online learning
- learning technologies
- learning management systems
- student learning
- virtual humans
- active learning
- reinforcement learning