Game-themed programming assignments for faculty: a case study.
Cinnamon HillyardRobin Lynn AngottiMichael PanitzKelvin SungJohn NordlingerDavid GoldsteinPublished in: SIGCSE (2010)
Keyphrases
- programming assignments
- automatic assessment
- programming course
- case study
- success or failure
- grounded theory
- computer games
- video games
- game playing
- educational games
- game design
- automatic analysis
- introductory programming
- students learning
- student learning
- virtual world
- computer technology
- game based learning
- virtual environment
- data mining