Ludo-pedagogical Module for Emotion Regulation of Undergraduate Students.
Maël AddoumAuriane GrosLoïc JacobYannick BourquinPhilippe RobertPublished in: CoG (2023)
Keyphrases
- undergraduate students
- pedagogical design
- e learning
- learning environment
- learning objects
- learning activities
- learning process
- learning scenarios
- collaborative learning
- pedagogical agents
- graduate students
- learning analytics
- facial expressions
- data mining
- learning design
- serious games
- information technology
- real world
- decision making