Personalization of Serious Videogames for Occupational Engagement for Elderly.
Mario Andres BrunoRoberto G. AldunateJaime MelendezPublished in: IWAAL (2013)
Keyphrases
- video games
- student engagement
- game mechanics
- game play
- assisted living
- information technology
- game design
- learning experience
- educational games
- computer games
- ambient intelligence
- authoring tool
- learning achievement
- game playing
- learning environment
- independent living
- user profiles
- smart home
- context aware
- digital games
- serious games
- user preferences
- game based learning
- middle school
- game development
- fall detection
- learning tools
- student learning
- virtual environment
- learning outcomes
- game engine
- physical activity