Subjective Evaluation of Latency and Packet Loss in a Cloud-Based Game.
Victor ClincyBrandon WilgorPublished in: ITNG (2013)
Keyphrases
- packet loss
- subjective evaluation
- network congestion
- video quality
- congestion control
- human observers
- error propagation
- quality evaluation
- cloud computing
- response time
- segmented images
- network bandwidth
- video coding
- evaluation model
- video streaming
- evaluation metrics
- evaluation method
- natural scenes
- bitstream
- multiresolution