Vision-based 3D finger interactions for mixed reality games with physics simulation.
Peng SongHang YuStefan WinklerPublished in: VRCAI (2008)
Keyphrases
- mixed reality
- augmented reality
- learning games
- computer generated imagery
- real environment
- distance learning
- virtual world
- human computer interaction
- virtual humans
- intelligent environments
- vision system
- digital museum
- virtual environment
- video games
- computer vision
- real time
- computer graphics
- virtual reality
- learning activities
- game design
- artificial intelligence