Facilitating Supplementary Innovation in the Digital Game Industry: The Role of Modding Toolkits.
Zhengzhi GuanFang CaoMengyao FuTeng MaEric T. K. LimChee-Wee TanPublished in: PACIS (2023)
Keyphrases
- digital games
- case study
- game play
- learning environment
- driving force
- technology transfer
- computer games
- learning tools
- educational tool
- educational games
- game based learning
- market share
- game design
- digital media
- technological innovation
- video games
- digital game based learning
- serious games
- computer science
- competitive market
- foreign language learners
- social networks
- knowledge management
- reinforcement learning