Using Games for Learning to Improve Students Performance in Higher Education.
Jan VelvinMarit Gunda Gundersen EngesetOlaf Hallan GravenLachlan M. MacKinnonPublished in: TALE (2018)
Keyphrases
- higher education
- mobile learning
- blended learning
- learning in higher education
- online learning
- tertiary education
- hybrid learning
- distance learning
- problem based learning
- e learning
- learning technologies
- online teaching
- hong kong
- learning process
- open university
- m learning
- corporate training
- technology enhanced
- information literacy
- learning analytics
- educational contexts
- learning algorithm
- instructional strategies
- web based teaching
- online education
- networked learning
- learning community
- distance education
- educational technology
- educational process
- learning activities
- science education
- pedagogical approaches
- faculty members
- multi user virtual environments
- online course
- knowledge practices
- university level
- formal and informal learning
- secondary school