An approach to hypertext fiction for mobile devices.
Matthew G. StylesShin-Young JungChihiro EtoGeoffrey M. DraperPublished in: NHT@HT (2012)
Keyphrases
- mobile devices
- mobile phone
- mobile learning
- context aware
- mobile users
- location based services
- mobile computing
- computing devices
- smart phones
- mobile applications
- adventure game
- mobile environments
- learning activities
- mobile technologies
- embedded devices
- location aware
- physical location
- desktop computers
- tablet computers
- wifi
- communication technologies
- learning objects
- mobile services
- mobile terminals
- expert systems
- website
- genetic algorithm
- remote server
- data sets