Roleplaying and Rituals For Cultural Heritage-Orientated Games.
Erik ChampionPublished in: DiGRA Conference (2015)
Keyphrases
- cultural heritage
- digital libraries
- multimedia
- cidoc crm
- virtual museum
- game theory
- nash equilibria
- game theoretic
- digital collections
- knowledge society
- digital archives
- game design
- video games
- computer games
- dublin core
- game development
- imperfect information
- web based technologies
- digital objects
- heterogeneous collections
- game playing
- database
- nash equilibrium
- design principles
- coalitional games
- long term
- social networks