Perfect Recall and Pruning in Games with Imperfect Information.
Jean R. S. BlairDavid MutchlerMichael van LentPublished in: Comput. Intell. (1996)
Keyphrases
- imperfect information
- game theoretic
- game playing
- perfect information
- opponent modeling
- game theory
- game tree search
- fictitious play
- imperfect information games
- card game
- game tree
- search space
- nash equilibrium
- alternating time temporal logic
- human players
- stochastic games
- computational complexity
- multi agent systems
- cooperative