Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding.
Vadim BulitkoYngvi BjörnssonRamon LawrencePublished in: J. Artif. Intell. Res. (2010)
Keyphrases
- heuristic search
- path finding
- video games
- search algorithm
- search space
- state space
- constraint satisfaction
- learning experience
- game play
- planning problems
- educational games
- path planning
- search problems
- ai planning
- bidirectional search
- search strategies
- game playing
- beam search
- heuristic search algorithms
- computer games
- data mining
- heuristic function
- genetic programming
- tree search