The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history.
Tanja DöringSteffi BeckhausPublished in: Tangible and Embedded Interaction (2007)
Keyphrases
- tangible user interface
- young students
- user friendly
- distance learning
- high order
- augmented reality
- e learning
- learning sciences
- smart card
- higher education
- higher order
- user interface
- information technology
- information systems
- mobile learning
- virtual reality
- low cost
- pairwise
- web based learning
- interactive learning
- multimedia