Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2.
Christian RubinoJohn PowerPublished in: Comput. Entertain. (2008)
Keyphrases
- game engine
- video games
- computer games
- game play
- game theory
- game design
- game playing
- nash equilibria
- game theoretic
- nash equilibrium
- serious games
- game development
- educational games
- imperfect information
- learning games
- adventure game
- game tree search
- game players
- winning strategy
- perfect information
- game based learning
- monte carlo tree search
- pure nash equilibria
- human computation
- stochastic games
- cooperative game
- opponent modeling
- game mechanics
- games played
- extensive form games
- board game
- multi player
- online game
- solution concepts
- digital games
- repeated games
- coalitional games
- educational video games
- mobile games
- game tree
- table tennis
- leader follower
- two player games
- boolean games
- minority game
- game programming
- games based learning
- simulation game
- monte carlo
- general game playing