A place for novelty in graphics and visualisation education.
Bernard M. DiazPublished in: Comput. Graph. (1994)
Keyphrases
- e learning
- user interface
- information and communication technologies
- novelty detection
- computer graphics
- web based learning
- higher education
- distance learning
- st century
- multimedia
- mobile learning
- serious games
- knowledge society
- website
- data sets
- distance education
- elementary school
- interactive learning
- educational environment