An initial understanding of how game users explore virtual environments.
Chen SiYusuf PisanChek Tien TanSongjia ShenPublished in: Entertain. Comput. (2017)
Keyphrases
- virtual environment
- virtual world
- serious games
- role play
- virtual reality
- natural interaction
- virtual characters
- physical world
- multi user
- computer graphics
- physical environment
- virtual communities
- user interface
- daily life
- learning processes
- virtual space
- synthetic characters
- interface design
- information systems
- game design
- context aware
- e learning
- human interaction
- virtual agents
- project management
- computer games
- virtual objects
- user experience
- social media
- virtual training
- social skills