Wii can do it: using co-design for creating an instructional game.
Greg WalshPublished in: CHI Extended Abstracts (2009)
Keyphrases
- game play
- video games
- computer games
- game playing
- game theory
- instructional design
- learning environment
- educational games
- game based learning
- game design
- nash equilibrium
- secondary education
- learning outcomes
- serious games
- game development
- learning objectives
- multimedia
- learning materials
- evaluation function
- language learning
- game theoretic
- learning process
- digital games
- perfect information
- game players