Combining a non-immersive virtual reality gaming with motor-assisted elliptical exercise increases engagement and physiologic effort in children.
Chun-Kai HuangThad W. BusterKa-Chun SiuJudith M. BurnfieldPublished in: Frontiers Virtual Real. (2022)
Keyphrases
- virtual reality
- virtual environment
- tangible user interface
- computer games
- virtual world
- educational games
- augmented reality
- computer graphics
- virtual reality technology
- virtual space
- photorealistic
- digital games
- three dimensional
- interactive virtual
- virtual humans
- learning environment
- virtual reality environments
- control system
- motor skills
- virtual museum
- learning experience
- computer vision
- collaborative virtual environments
- haptic interaction
- digital museum
- image processing