A Competitive Texas Hold'em Poker Player via Automated Abstraction and Real-Time Equilibrium Computation.
Andrew GilpinTuomas SandholmPublished in: AAAI (2006)
Keyphrases
- real time
- imperfect information
- imperfect information games
- game theoretic
- nash equilibrium
- game theory
- semi automated
- control system
- computer poker
- multi player
- repeated games
- em algorithm
- monte carlo
- incomplete information
- equilibrium strategies
- fully automated
- expectation maximization
- vision system
- neural network
- generative model
- maximum likelihood
- human players
- low cost
- probabilistic model