Augmented reality-based virtual manipulatives versus physical manipulatives for teaching geometric shapes to preschool children.
Zeynep Gecu-ParmaksizÖmer DelialiogluPublished in: Br. J. Educ. Technol. (2019)
Keyphrases
- augmented reality
- physical objects
- geometric shapes
- early childhood
- learning games
- virtual objects
- mixed reality
- virtual reality
- input device
- real environment
- tangible user interface
- real scenes
- ubiquitous computing
- human computer interaction
- user interface
- cross sections
- distance learning
- e learning
- physical world
- computer games
- live video