An examination of a gamified E-quiz system in fostering students' reading habit, interest and ability.
Xiuhan LiSum Wing MokYuen Ying Janet ChengSamuel Kai Wah ChuPublished in: ASIST (2018)
Keyphrases
- writing skills
- student learning
- note taking
- reading comprehension
- learning environment
- learning experience
- learning outcomes
- learning activities
- vocabulary acquisition
- college students
- e learning
- intelligent tutoring systems
- collaborative learning
- higher education
- distance learning
- distance education
- learning styles
- undergraduate students
- high school students
- interactive learning
- hong kong
- open ended
- students learning
- computer assisted
- learning process
- student engagement
- university students
- computer assisted instruction
- mobile learning
- online course
- programming course
- computer programming
- computer science students
- grade level
- cooperative learning
- electronic books
- oral reading
- student progress