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Perspectives on Accessibility in Digital Games.
Jannicke Baalsrud Hauge
Neil Judd
Ioana Andreea Stefan
Antoniu Stefan
Published in:
ICEC (2018)
Keyphrases
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digital games
game based learning
digital game based learning
computer games
educational games
educational tool
learning environment
game design
learning contexts
learning tools
gender differences
serious games
digital media
secondary school
foreign language learners
educational contexts
role play
database design